Interactivity Demonstration
In my final year of University, one of our modules is Portfolio driven. In this we create a new piece of work
to place in our portfolio. Below, you'll find mine.
This portfolio piece focuses on how the player can interact with different kinds of objects within Unreal Engine. The player can walk around the scene and can interact with a few objects such as lights, photos and mugs. As well as this, the project implements smooth and easy to use UI that, whilst lacking artwork, is easy and clear to understand. This was all accomplished inside of Unreal Engine using their Blueprint and Widget systems.
Below you'll find a video that demonstrates all of this, and if you're interested in the technical side of things, there are images below of all the Blueprints that make this work.
Feel free to grab the project here.
to place in our portfolio. Below, you'll find mine.
This portfolio piece focuses on how the player can interact with different kinds of objects within Unreal Engine. The player can walk around the scene and can interact with a few objects such as lights, photos and mugs. As well as this, the project implements smooth and easy to use UI that, whilst lacking artwork, is easy and clear to understand. This was all accomplished inside of Unreal Engine using their Blueprint and Widget systems.
Below you'll find a video that demonstrates all of this, and if you're interested in the technical side of things, there are images below of all the Blueprints that make this work.
Feel free to grab the project here.